My suggestion: (Of course only for casual games😉)
Allow us to click on opponents pieces during game, to see how they can move. Especially the potential movement of promoted pieces can be difficult to remember.
My reasoning for this request:
1. I think this will help increase the learning curve for new players such as I.
2. Since many can't read Japanese character, learning with a international Shogi seems the quicker approach.
But I would like one day to move over to the traditional pieces. And this, I think will help with that transition.
3. Two novices playing eachother might learn Shogi tactics easier, if they can see how all pieces can move (including the opponents) by clicking on them?
4. I can imagine this would make it easier for Shogi coaches to explain movement and dangers of movement to their students?
5. There is a lot to learn in Shogi already as it is, so I can imagine that this game might seem overwhelming for new users, and something like this, might prevent new players from being discouraged.
How to (?):
It can for example be implemented by allowing it only against computer, or maybe also against players, in the latter perhaps so, that it is controlled in the game behaviour settings, if we will allow our opponent to see how our pieces can move.
An observation (unrelated to the above):
Currently I can't click and drop captured pieces, I must click and drag. This give a higher chance of dropping pieces accidentally on a wrong square. (I play on phone)
Suggestion to help novices learn pieces movements.
That's strange, I play on mobile quite a lot and I haven't had that problem, are you using Android or iOS?
#2 Android system.
Just updated my phone, and tested it in a game.
It works again. So not sure if it was a glitch, or trouble shooting due to my software was updating? (Or if it was an error 40?)
Either way, I just tested it and it works.
Doesn't seem worth the effort. Would be quite confusing if opponent's pieces are suddenly clickable in-game. Coaches can draw arrows. And pieces with movements marked on the surface are usually enough for learning movements.
Try using a different piece set like the one in the 3rd row 2nd column, which shows which direction the piece can move. Maybe that can help!
As long as one does not give up after the first game or two, I actually found it very useful to start directly with one kanji pieces (perhaps with a sheet illustrating the movement nearby for the first games), and learn from my mistakes. You tend to learn for example the movement of gold and silvers rather quickly after some mistakes, and you still get some occasional reminders after that - recently I thought I had pinned my opponent's dragon, thinking for a second it moves like rook + gold (and not rook + king ...). I won't make that mistakes again in the near future.
How did a bot just talk??
The first proof of the robot revolution.
The bot didn’t speak, the owner of the bot spoke using a bot account.
How about making a new user play dobutsu variant for a while, before the learn all the normal 9x9 board shogi pieces?
If the new user is already a shogi player, he can have the option to skip this step.