Correspondence game ending by time, how to avoid this?

Ah, that reminds me... at some point for both Lichess and Lishogi I'd like to implement correspondence time controls with a capped increment, so players can manage their time a bit better without committing to super slow time controls.

@YoBot_v2 Yes, I kinda agree with you there. The ability to unilaterally add time to your opponent's clock sounds better, actually.

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Reconnecting