次の一手問題の問題数と、問題のテーマのバリエーションを増やしていただきたいです。 

 1. LishogiはLichessと比べて圧倒的にマンパワーが足りないのは重々承知の上ですが、それをふまえてもLichessのタクティクス問題と比較して、Lishogiの次の一手問題は問題数が少なすぎると感じます。Lichessのタクティクス問題は500万問以上あるにも関わらず、Lishogiはたったの7000問しかありません。
 2. 上記の事が原因でしょうが、問題のバリエーションが少ないので、増やしていただけると助かります。例えば、Lichessのタクティクス問題にはオープニング別の問題があるので、将棋でも“囲い”別の問題を作っていただけるとありがたいです。また、手筋(チェスで言うタクティクス)の種類が少ない気がします。例えば、Lishogiでは“両取り”として一緒くたにされていますが、厳密には両取りの中にも“割り打ちの銀”や“ふんどしの桂”など色々な手筋があります。
 Lishogiが将棋ソフトで覇権を取れることを信じています🔥🔥

I am fully aware that Lishogi operates with significantly fewer resources and manpower than Lichess. However, even taking that into account, I feel the number of Puzzles on Lishogi is far too low compared to Lichess. While Lichess boasts over 5 million puzzles, Lishogi currently has only about 7,000.
Likely due to this low volume, the variety of Puzzle themes is quite limited. I would appreciate it if you could expand on this in the following ways:
Castle (Kakoi) Themes: Just as Lichess offers puzzles categorized by "Opening," it would be great if Lishogi could create puzzles categorized by specific "Castles" (Kakoi).
More Specific Tesuji Motifs: currently, the categorization feels too broad. For example, many puzzles are simply grouped under "Fork" (Ryotori). However, in Shogi, there are distinct Tesuji techniques within that category, such as "Silver Wedge" (Wariuchi no Gin) or "Knight Fork" (Fundoshi no Kei). It would be helpful to have these specific distinctions.
I truly believe Lishogi has the potential to become the leading Shogi platform! 🔥🔥

Yes, I hope these will be added in the future; I think right now, like you said, it's an issue of low volume of games.

You can't post in the forums yet. Play some games!