"impasse"

The game reaches an Impasse or Deadlock if both kings have advanced into their respective promotion zones.

An Impasse can result in either a win or a draw or a loss. If an Impasse happens, the winner is decided as follows: each player agrees to an Impasse, then each rook or bishop, promoted or not, scores 5 points for the owning player, and all other pieces except kings score 1 point each. A player scoring fewer than 24 points loses. If neither player has fewer than 24, the game a draw.

Google knows it all ;)

(Wow, this is surprising, the last 3 captchas I got were all from the same game, if not same game then same move...)

Lishogi does not currently use the Impasse rule.

It uses a variant called the Try rule (named for the try in rugby) - A king which reaches the enemy king's starting square wins. See en.wikipedia.org/wiki/Shogi#Amateur_resolutions

Lishogi's implementation is actually not the proper try rule - it shouldn't need both kings to be in each other's promotion zones. Lishogi will implement the proper impasse rule in the future.

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