This problem from the initial chapter of Mononofu showed that the protagonist had the proper "tunnel vision" for shogi analysis. Can you solve this "dan-level" problem?
Hint: you have to consider EVERY possible defensive drop.
(In a real game, you might take the piece with the tokin (a threatmate), but in tsume-shogi every move must be check!)
This clever theme is found in many other tsume-shogi problems. (I'd be curious to know when it was first published!)
I've collected a bunch of interesting shogi positions spotted in anime and manga. Let me know if you find others you'd like to have explained!
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