タクティクスの正解よりいい手を指したんですけど不正解にされました。#vgllk の正解が間違っています。

心中お察ししますが、運営や開発者の人数もそれほど多くありませんので、なかなか迅速な対応は難しいかと思います。
downvoteして頂ければ自然と悪問は除外されていく仕組みです。

この問題、根本的な原因はタクティクス抽出時の演算不足かと思いますので、私の方でgithubに登録してみます。

まだbeta段階で至らぬ点も多くあるかと思いますが、報告して頂けると可能な範囲で改善していきます。
今後ともよろしくお願い致します。

My best guess could be that this happens because Fairy Stockfish is used. Though this is a strong engine, without NNUE in shogi it is quite weak (not greater that human strength) and for lishogi’s analysis ( lishogi.org/analysis not computer analysis after a game is over) Fairy Stockfish WASM (WASM = Web Assemply) which is considerably weaker, is used. I assume this might be used for detecting the correct move in a puzzle and if so it might be the reason for lack of calculation.

Anyway it has been reported here by karakoro github.com/WandererXII/lishogi/issues/373

(Sorry I don’t know Japanese and for something like this I doubt google translate will make sense)

これらの棒と線の意味は何ですか?あなたは彼らをどうしますか? :)

Replying to #10 @hydrophilic
“It's such a chaotic game......
This puzzle is set up deliberately, I think.”

Puzzles are generated not really set up deliberately. It’s open source so you can see how it’s done github.com/WandererXII/lishogi-puzzler . The puzzle mention in #1 was generated. Though the tsume puzzle are from a source and might have been made deliberately by the author.

Replying to #13 @Diwaditya
“これらの棒と線の意味は何ですか?あなたは彼らをどうしますか? :)”

Could you speak in English (since you know English). I really don’t understand a thing you are saying. Which “bars and lines” (that’s what google translate says).

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Reconnecting