Server-side Engine Is Slow and Often Inaccurate

The server-side engine is very slow. I know we don't have a big server farm like Lichess, but Lichess's server-side analysis takes a few seconds, whereas Lishogi's takes a minute or so. I think my client could analyse the game faster.

Also, the engine often gives massive ratings where they are undeserved, and is sometimes just straight-up wrong (around 10–15% of the time). For example, in this position:
https://i.imgur.com/Tdt1Qak.png

Gote is up by 1 pawn if they go 4㆕馬. However, the server-side engine suggests going 3五馬, giving 2 pawns of advantage back to Sente.

I can't tell if my client is actually the inaccurate one, but the server failed to detect Tsume in 13, so I think my client is the correct one.

Yeah, okay, it's +0,4 to −0,3 chess-wise, but that is still an inaccuracy, and still gives up quite a bit of advantage.

It'd be nice if there was a client-side version, too, since my client running one analysis is better than the server running multiple.

You can't post in the forums yet. Play some games!