Finished Chu Shogi Correspondence Games

Not being able to ever take more than two days off unexpectedly is not a time control that reasonable people should even hope to be able to adhere to in real life. Adults with actual responsibilities cannot accept this...

I'm an adult with responsibilities (I'm a doctor), and it's enough. Although not ideal, you can always visit Lishogi on the phone. Worst case scenario, you can always make a move while using the bathroom or something. I'm also going on vacation to Japan soon and will still be making my moves at the hotel. They just take a few minutes at most -- should never take a long time to think. Also at this point in the tournament, we've made enough moves that it should be hard to forget you're in this. Main reason not to make a move is if some major accident happened and you got hospitalized... And in that case, this tournament is the last of your concerns.

Also, thinking ahead about your opponent's next move when you have time and even inputting conditional premoves via analysis can help move the game along faster.

It is metaphorically retarded to allow up to ten days of extra time for your vacation, CouchTomato, but no allowance for people whose vocation may sometimes prevent them from logging onto or playing an online board game, even if those players spend significantly less than two days per move for say the first 300 moves of a game. Yes, someone could become physically ill. There are also doctors who are on call and professionals who have financial or other time-sensitive responsibilities that come up. Someone could be deployed, or meet their wife, husband or significant other this Friday. None of these people should be punished to lose the investment of their long term game, because they have not been uncommitted to the game or actually taken more time. And the game community losses to loss those games, or those players...

I basically do not get what you are complaining about.

The first question I would ask you is: what do you suggest instead?

Increasing byoyomi for the correspondence games affects badly on its length. Make byoyomi 3 days instead of 2, and we already suffer of too long rounds, it could now easily last 1,5 years each. Make it a 5-days byoyomi, it becomes much worse, practically horrible.

Remember that we speak about the tournament. We do not depend on just two players, we depend on all the participants, and for sure someone will take all his time for thinking all the way, and this delays the whole round.
Remember also, that we have 2 rounds, what means that we have to carry all that rounds delays twice.

The mentioned by you things like "be deployed, meet wife etc" generally are planned things and you usually know whether you will be delayed because of that, so you have all the possibilities to stop the game _in advance_. That's what adjournments are called and that's what vacations are designed for. (Btw, vacations days available 20, not 10)

Things like "prevent them from logging" (let's pretend that this is not just "forgot about the game", because of important things irl, ofc).
For that cases byoyomi periods are designed, they count like "9 lives", so you will have chances to continue the game several times after you flagged the primary byoyomi.

Of course those things are limited, it's a limited resource. You do not flag your primary byoyomi unlimited time, you flag it on emergencies. If you use a byoyomi periods for thinking instead, it's up to you, but that's solely your responsibility to handle emergencies with the remaining time you have.

"even if those players spend significantly less than two days per move for say the first 300 moves"
Unfortunately, there's currently no concept of Fischer time control for correspondence games. If that's what you wanted, come open an issue on GitHub with that suggestion.

And, finally. Man, that's a tournament, a serious thing. Tournaments are not "for fun", they are for competition.
Ofc, you make your priorities yourself for your real adult life, and for the online board game.
But as soon as you decided yourself that tournament games matter for you, take it with all the responsibility, spend all the necessary time and attention to it.

Outside of the tournament you can do whatever you want. You can host & play games with time control 14 days per move or whatever.
You can continue playing the timed out games unofficially. I always propose all my opponents to continue the flagged correspondence game regardless of who flagged it.

Here is what I would suggest. If you will include any 'vacation' time then count it as extra overtime--otherwise make it zero. Having byoyomi or not is not fundamentally relevant. What SHOULD be considered, to allow professional adults a chance to successfully complete this game, is to make any kind of additive time control. Rather than have a hard limit of two, three or one days for each move--which anyone with variable responsibilities shall invariably fail--give the player any additional amount of time per move made. This could be two hours, one days, two days, or whatever is reasonable. In this way, players who move quickly are rewarded instead of being encouraged to take the entire two days. In this way, it is possible to build up a reserve of time that is greater than 48 hours, because in a 300 move game in real life there are very serious people who will be injured or lose the game if they have no choice but to log in within 48 hours every single time over the course of say one year, or what is 200 to about 400 moves.

> give the player any additional amount of time per move made. This could be two hours, one days, two days, or whatever is reasonable.

You literally named the Fischer increment time control.
It is not yet implemented on Lishogi for correspondence.
Go, please register on GitHub, and open there github.com/WandererXII/lishogi/issues an issue there with your request to add this time control for correspondence games.

I will support that request.

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