Hey everyone!
As part of a special New Year's Eve celebration, I made a 12-hour arena tournament for us to end the year on a high note. I'll be streaming my games and hanging out in an open voice channel on the Shogi Harbour discord on my stream. You can watch the event live here: twitch.tv/ShogiExplained
The Arena Tournament will be from 12PM-11:59PM Pacific Time.
You can join the arena tournament here: lishogi.org/tournament/988IzA4B
I don't know much about Chu Shogi, so if you want to join me for cohosting that would make things a lot more interesting!
Hope to see you there. Have a happy New Year!
First Chu Shogi Arena Tournament
I hope, there will be more Chu Shogi tournaments in the future, since I've skipped this one xD
I think correspondence tournaments would be ideal for Chu Shogi. Playing for speed is not for this variation of shogi.
I like 5|30. It may be a little fast for the majority of players. Perhaps 5|40 would work better for tournaments.
I prefer 40-sec byoyomi as minimal for blitz games.
I'm worried by another point. Even such quick games can take a lot of time in total for the entire tournament.
I believe, the perfect way of handling this is well-thought-out tournament regulation.
I'm not sure if the Arena tournament format fits this good enough. And saying honestly, I don't know a lot about Arena tournaments.
But I believe, that's always possible to find the best format for both real-time tournaments and correspondence tournaments.
I think correspondence is fine for what it is but real time games are much more exciting. With short time setting there is also a luck element: who blunders their lion first. I think as long as the players will actually play the game instead of moving a piece back and forth there is enough time.
The game is too good to add an element of luck to it in the form of a shortened time control ;)
This is done with regular chess because chess is a dying game. They need entertainment against the backdrop of a huge mass of players of approximately the same level. Here is a completely different case. The game is little known to a wide range of players. Many play very, very badly. Blitz games will not raise their level of play in any way.
I agree, that it is better to improve skills instead of getting fun from luck.
But I disagree, that blitz games don't raise the level of play.
Under blitz in Chu Shogi, I mean at least 40-sec byoyomi. That's limited enough time for thinking, but enough for catching the view of the entire board to prevent the simplest one-move blunders.
Playing such games teaches you to evaluate the position quickly and make fast decisions.
What is, in my opinion, really bad - that is 10-sec byoyomi, it's really crazy. That's not blitz games, that's rather bullet games. And I don't see any sense in playing it except wasting time.
It's okay, just to play for fun. 30s byoyomi is fine. 20s byoyomi is pushing it, but games can still be decent quality if both players are skilled. Faster than that, the spirit of the game is lost.
Blundering a lion is not "luck", if you know how the pieces move. It doesn't take that long to see attacked pieces.
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