Games with byoyomi feel too dragged out and lack the ever-increasing pressure of the clock. I honestly feel that an important element of the game is missing when a game can theoretically go on forever, that element being the need for being prudent with your time management and being forced to make moves relatively quickly.
Also, cheaters hate games where there's no endless resupplying time bank, it literally makes their heads explode, ha ha. That's why I don't really like playing this sort of Shogi games.
Who are cheater? I just block it!
Byoyomi > increment > neither is what i enjoy playing and watching
I don't enjoy base time only because I don't enjoy flagging ppl
If u want people to mess up in byoyomi just do 1 second byoyomi
If u don't wanna play games with byoyomi just make ur own game with custom times
Yeah cheaters will have field day with long byoyomi, long increment, and long base times
I recommend doing 1 min bullet no increment if u dont want cheaters and if u wanna flag ppl
1 min bullet no increment is just going to lead to flagging on both sides with erratic moves played specifically to make the opponent waste time
i don't like byoyomi because I usually play on a pretty tight schedule, my personal favorite is 5-10 minutes no byoyomi because that's imo a good balance between short/cheesable and unpredictably long matches
Boyomi is part of the japanese shogi and go culture.
Those games are naturally longer than traditional chess
And the european incriment has its flaws too. In my epxierence it makes touranemts longer.
So I only think inlrement is only good in friendly matches or tournaments with one match per day
Kinda true, also what is that name.....
I'd say with modern cheating softwares cheaters anyways do not care and always win in a game like shogi. The byoyomi primarily gives beginners a small advantage who main relies on calculation rather than instinct in endgames (speaking for myself at least).
But I get what you mean. With byoyomi a shogi match feels more like a game than a sport. Also for players who have a chess background, where the consecutive checks in endgames are such an effective way to win time, byoyomi takes away a major instrument to maintain time pressure on your opponent.
@it_happens You get what I mean. How frustrating can it be when you dominate your opponent throughout the entire middlegame, you grind his clock down, but thanls to the byoyomi they somehow manage to keep hanging on. Both of you know that it's technically a decided game, but you still have to tediously wiggle your way towards a checkmate and one unlucky mistake from your side still has the potential to swing the whole game around. Byoyomi punishes fast play, and it tends to spoil the kifu of games which could have been considered 'beautiful' if there had been a clearly defined time limit.
"Byoyomi punishes fast play"
Beauty
(it's still challenging to find good moves in byoyomi, but it's good you can still find those).
Also, as a former chess player, suffering byoyomi feels similar to trying to flag a good player through their eternal +5 seconds in a tournament once they've run out of time until they reach the 40 movements and they have an hour and a half again. You might get lucky, but generally you just can't. And yeah, they almost run out of time in the first place because they trust in their ability to find good positions and to catch up later.
So, I wouldn't say it's that different to chess anyway, if that's where you are coming from.
Although yeah, you can still choose to play with no byoyomi and lose the beauty of discovering what you and your opponent find under time pressure.
*because they allow themselves to think, that is
(and I'm telling that as guilty of rushing too much many times, but one has to get good in both playmodes)