lishogi.orgbeta

KD's Beginner tsume

139 • KillerDucky •
  1. Gold on head
  2. Silver on head
  3. 4 Golds on head
  4. Gold on belly
  1. KillerDucky

Tsume problems for beginner

108 • karakoro •
  1. introduction
  2. No.1
  3. No.2
  4. No.3
  1. CtripleA
  2. karakoro

List of Castles

102 • antoniodgreat •
  1. Mino- Basics
  2. Mino- Concepts
  3. Advancing to High Mino
  4. High Mino to Silver Crown
  1. antoniodgreat

KD's Game concepts and tactics

81 • KillerDucky •
  1. Rook pawn trade
  2. Dangling pawn
  3. Opposing Pawn
  4. Opposing Pawn 2
  1. KillerDucky

Central Rook strategy

54 • karakoro •
  1. introduction
  2. What is "Central Rook"?
  3. step to build up
  4. supplement
  1. karakoro

Tsume or Hisshi?

47 • LP Shogi_Harbour •
  1. Tsume Training Problems
  2. Problem 1
  3. Problem 2
  4. Problem 3
  1. LP Shogi_Harbour

Easy brinkmate(hisshi) for beginners(WIP)

45 • karakoro •
  1. introduction
  2. Q1 attack from two sides
  1. karakoro

How to defend in shogi, by Oyama sensei

45 • spinoza •
  1. Introduction
  2. Chapter 1 Basic Formation 1 (Bogin)
  3. Basic Formation 2 (vs Nakabisha)
  1. spinoza
  2. Eskatrem

[EN] [JA] About Wrong Diagonal Bishop (Sujichigai-Kaku) 筋違い角について

45 • HoneyMint •
  1. Basic Opening
  2. The aim of Ranging Rook ver. : Oppressing
  3. The aim of Static Rook ver. : Surprising Attack
  4. Double Wrong Diagonal Bishop
  1. HoneyMint

static rook basics

44 • LilyLionmane •
  1. intro
  2. the first move
  3. the importance of the pawn exchange
  4. important castles in double static rook
  1. LilyLionmane

Takodori's real game tsume

43 • takodori •
  1. #2-"Delayed Capture" tactic
  2. #1-Don't give the King wider space to run
  3. #3-"Delayed Capture" again
  4. #4-Which to drop first, Silver or Bishop?
  1. takodori

Duck Strategy

41 • RogueRaider •
  1. Duck Castle
  2. Twisting/Floating Rook
  3. Mallard Strategy
  4. King Eider Trap
  1. AshenSilverwolf
  2. RogueRaider

The concept of endgame for beginners

40 • karakoro •
  1. introduction
  2. mate is win
  3. threatmate
  4. brinkmate
  1. karakoro

Beginner's Central Rook

36 • syncr0 •
  1. Introduction
  2. Normal Central Rook
  3. Gokigen Central Rook
  4. Opening Moves as Sente
  1. syncr0

Tsume problems for intermediate

36 • karakoro •
  1. introduction
  2. No.1
  3. No.2
  4. No.3
  1. karakoro

next move problems for beginners

34 • karakoro •
  1. introduction
  2. Q1
  3. Q2
  1. karakoro
Reconnecting